Botany Manor

The end of the 19th century. Retired botanist Arabella compiles a textbook on little-known and extinct flora. To grow bizarre plants, some of which are magical, the heroine explores the family estate. The acquired knowledge adds to the material for the future book.

Arabella wanders around the estate and slowly grows one plant after another. Each of them is a unique puzzle that arouses scientific interest. A separate advantage is the majestic Victorian estate, after which the game is named.

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